TÉLÉCHARGER WII BACKUP MANAGER CLUBIC
If the temp folder name in the settings file was blank when opening the app, all of the tabs were missing. Stupid not having it before. Télécharger Wii Backup Manager Build Incremental search now scrolls the selection into view. A serious issue with title renaming that caused corrupt WBFS files. Supprimer en toute sécurité WBFS disques corrompus.
|Nom:||wii backup manager clubic|
|Système d’exploitation:||Windows, Mac, Android, iOS|
|Licence:||Usage Personnel Seulement|
You can now store the files in sub-folders or in a single WBFS folder. Il devrait être pratique pour récupérer de l’espace après l’échec des transferts avec les applications qui ne gèrent pas correctement. Column data in the settings file caused an AV on startup. Default cover images from lustar. A couple of names in the about box showed as question marks because my source code formatter didn’t work with unicode characters. Changes are saved to CustomTitles. This will allow reproducible hashes from any source as long as the partition usage is the same.
Shoutbox Identifiez vous pour accéder à la shoutbox. Téléchargement – Emulateur Atari Placer un jeu sur une clé USB, à partir de la console Wii jeantis: Question sauvegarde sur mémoire GC jeantis: La wii ne détecte pas mon disque dur externe TheCharizard Sondage Android, iOS ou autre?
Télécharger Wii Backup Manager Build 78 –
Télécharger Wii Backup Manager Build Wii Backup Manager Build Wii Backup Manager Build 78 – Réparé: La base de données « convertir au format interne » gèle à 0. Un simple « typo » causait le bug qui aurait vraiment du être visible avant. Nouvelle possibilité pour les exports de « template » permettant une table bwckup colonnes.
La liste de base de données n’était pas rafraichie après le changement bacmup paramètres, eg. Remettre la couleur originale du tire dans la boite de dialogue des paramètres la mettait en vert au lieu de bleue. Ce bug existait depuis le premier jour. This will fix most problems that cause games to show as invalid in WBM. A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt.
It doesn’t need rewritten anyway, so the code shouldn’t have been there. Because I was working on new features, The cover display wasn’t working correctly in unreleased test builds. Anyone that was testing should update. The Labels in the about box and splash screen weren’t transparent in XP. This was a bug in Delphi. Issue When loading an invalid file via « add files » or « add folder », the error was shown in the progress panel’s mini log, but the details weren’t in the main log.
This made it impossible to tell why the game wasn’t loaded.
Trying to add a Wii ISO wki the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn’t be loaded. Both reading and writing were broken when mansger split was reached. Database filter dialog wasn’t translated correctly when setting the language. Utilisez celui dont vous avez besoin On dirait qu’elle n’était pas là, mais en fait elle se trouvait simplement au mauvais endroit.
Les titres personnalisés sont maintenant préférés à ceux de WiiTDB. Plein de petits changements pour que cela fonctionne comme ça aurait déjà dû l’être Version Win64 d’origine désormais disponible. The « Jobs » tab in the settings dialog is now « Downloads » Added: Transfers are slower when enabled, but it verifies that the data is OK.
Wki the transfer menu on each page.
Consider this feature to be beta since I don’t have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results. SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn’t logged either.
Now a 1MB buffer is used to read the files in small chunks. The language database filter wasn’t working correctly. An oversight with the default cover URLs. I set them to www. No need to update from build 64, just edit the cover URLs in the settings dialog. Various little improvements and fixes here and there. A splash screen, because the load time has increased slightly, mainly due to loading the database at startup. The check for updates happens while the splash screen is visible now too.
All cover URLs etc. Database browser tab with a basic filter dialog. Synopsis and controller info etc. Either copy the xml file to the WBM folder or update from the Tools menu on the database tab to start using it.
Really small WBFS files would show as invalid because some internal values were rounded down to zero instead of up to one. Update check, so it doesn’t increment the views counter on filetrip. Archive password dialog wasn’t shown when adding a folder. SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. It’s a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
When using some languages, the help menu was covered and the « New version » label wasn’t anchored to the right side. Attachment settings in the feedback form weren’t saved.
A link to the facebook page in the help menu. Disabled all GameCube related code.
Wii Backup Manager 0.4.5 Build 78
It was unusable anyway. Automatic check on start up and menu item under the help menu. Option to disable notification sounds. Some people find the « ding » annoying. System drive was visible in the format dialog. Entered passwords are stored only for the current session.
Wiii an archive was extracted, the usage size wasn’t calculated, which caused the ISO to labelled as invalid. CISO was broken when removing partitions.
Disk cache thrashing bsckup was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again. The transfer speed should be more stable. Sometimes the cover downloads would only download to the cache instead of the configured folders.
Default renderer is software again. Have a look at my example templates to see the changes and all the valid variables. Now supports multiple pages and covers etc. Option « Use cover cache ». When disabled, WBM behaves just like the loaders, where you can download missing covers only. The display will only use covers that already exist too. When a cover can’t be downloaded to the cache, the display uses whatever it can find in the cover folders.
A weird problem on FAT32 when renaming or updating the storage convention. I’m still not sure why it happened because I can’t reproduce it, but now the files and folders are moved in 2 steps.
First to a temp location, then to the final location, which avoids any mix ups. The custom titles file was always saved to the app folder instead of the location in the settings. After selecting the custom-titles. The path to the disc.
Problems with NPOT textures on systems that don’t support it. When bcakup WiiFlow config was selected, front covers weren’t downloaded to the cache For display when the full cover exists.
A couple of names in the about box showed as question marks because my source code formatter didn’t work with unicode characters. I works as it should now. Trailing backslashes are removed from paths in the settings. Empty or zero sized drives aren’t shown in the format dialog.
WBFS « virtual sector size » in format xlubic, with a warning that it’s not usable until we can get support for it in the cIOS. Only valid FAT32 cluster managed are shown in the format dialog. Default cover images from lustar.
DVD write speed wasn’t read correctly from the Settings.
Ignore critical errors with floppy drives, when there’s no disk in the drive.